PROJECT
JULY 2026 An educational interactive game developed as a UNESCO Youth Hackathon contribution. Players evaluate article veracity and identify embedded misinformation vectors to build digital literacy.
Roles
Developer
- Developed interactive gameplay in GameMaker
- Prompted players to evaluate article veracity
- Built mechanics for discovering embedded misinformation vectors
Technical Highlights
- Designed gameplay around media literacy and critical evaluation
- Published at
digital-gatekeeper.gx